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1 October 2013. PlayStation 3, Xbox 360. 1 October 2013. PlayStation 4, Xbox One. 18 November 2014.
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Microsoft Windows. 14 April 2015Mode(s)Grand Theft Auto Online is an developed by and published. It was released on 1 October 2013 for and, and was released on 18 November 2014 for and, with a version on 14 April 2015. The game is the online multiplayer mode of.
Set within the fictional state of San Andreas (based on ), Grand Theft Auto Online allows up to 30 players to explore the open world and engage in or competitive game matches. The open world design lets players San Andreas, which includes open countryside and the fictional city of (based on Los Angeles).Developed in tandem with the single-player mode, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. At launch, it suffered widespread technical issues resulting in the inability to play missions and loss of character data. It initially polarised reviewers, being criticised for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay.
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It won divided, ranging from Biggest Disappointment to Best Multiplayer, from several gaming publications. The game receives frequent free updates that further expand on the game modes and content, which has improved critical reception. The 2015 Heists update had been especially well-received by the critics. Contents.Gameplay Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 30 players freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and weapon.
Players may band together in organised player teams called crews to complete jobs together. Extends crews formed in 's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn and climb.In Grand Theft Auto Online, players create a new character specific to the online world, which shows on the screen's Switch Wheel alongside single-player characters Franklin, Michael, and Trevor. The are designed by a genetics-related process. Greater control is given to the character's clothes and hairstyles.
The mute player-character online avatar arrives in by plane and is picked up by Lamar Davis, who gives the character a gun and a car. An hour-long tutorial introduces the player to the various game modes, driving, fighting, and game progression mechanics. The story is not central in the multiplayer, though it serves as a prequel to the single-player story, where characters from the single-player are woven in.Similar to single-player, players can level up their character's attributes such as driving and stamina. Exclusive to GTA Online is a system of earning experience, usually by successful completion of activities. Accumulating enough experience to level up unlocks weapons, clothing, car customisations, and more advanced activities (such as parachuting and aircraft). Once unlocked, items need to be purchased with in-game currency, which can be earned or purchased with real money. Players can circumvent an activity's level requirements by joining a game with others of a sufficient rank.
There are options to play alone or with friends, and an option for 'Passive Mode', which makes the player immune to other players.Aside from the open world, there are three main types of set activities: racing (by car, bike, air or boat), Deathmatch (team or free-for-all), and objective-based Contact Missions (simplified single-player-like storyline jobs, usually cooperative). Online uses lock-on aim and emphasises stealth in firefights. 'Adversary Mode' adds several asymmetric variations on these activities, including 'Siege Mentality' where one team is besieged by another, and 'Hasta La Vista' where truckers chase down cyclists (reminiscent of the truck/motorcycle chase in ). 'Survival' pits a team of up to four players against ten waves of enemies, similar to the Zombies mode in. The Heists Update released on 10 March 2015 adds five elaborate multi-part missions, each mission having several setup jobs leading up to the finale crime which is a high-profit job.
The player who is the heist leader has to unlock each heist in order and pay the upfront costs, while receiving the largest payoff (at the end, if successfully completed) and getting their progress saved, while other players (the crew members) can join any setup/finale jobs without prerequisite and get paid a cut for each mission passed. The heists, all requiring four players except the first which is two-player, often assign specific roles to players such as driver, gunner, etc. And/or may split them apart, and a headset is recommended for communicating with other players.The game includes a content creation tool that lets players make automobile races.
Players can choose the location, start and spawn points, and weapon and vehicle drops in deathmatches, and the location, route, race type, and player count in air, land, or sea races. Creations have to be tested against players before the mode is available online. The creations can also be published for others to use. Rockstar tags what they deem to be the best as 'Rockstar Verified'. Development Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V. Many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions. Rockstar released a technical patch on 5 October in an effort to resolve the issues.
The system, which allows players to purchase game content using real money, was also suspended as a fail-safe. Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared. Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars. 5 March 2015. Retrieved 25 November 2017. Weaver, Tim (16 August 2013).
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