Fallout New Vegas Fco Not Working Average ratng: 5,0/5 5570 votes

FCO gives you multiple esp's to work with, FCO - NPC changes, 3 for modded followers (Willow, Willow w/ Cazy hair and Russel), a glowing ones esp, Roberts Male replacer patch, FCO - Hair Overhaul and one specifically for the OWB dlc (The esp is called FCO - OHSB NPC EDITS)You need to make sure you only have active the ones you need. I'm assuming you don't have the Russel follower mod due to the lack of it's ESM file. You'll need to scroll down in your load order list and uncheck that from loading.With your OWB problem, it's simple enough.

Fco Fallout New Vegas

Eh the main standard program that you should be really using is the Fallout Mod Manager and not Mod Organizer as it is a double-edge sword (At lease with the fallout versions anyways). Usually texture mods don't work if either the PC isn't up to par with what the mod requires or it's an Archive problem and usually requires a simple untick. Per request, these are the mods I use in Fallout New Vegas. It is an incredibly unstable game on Windows 10. It has taken much work to fiddle with load order and compatible mods to make my installation of NV stable. I will change my mods over time and update this document when I make changes to my game.

Do the same fix for the Russel problem but for the OHSB esp. Or just activate the main OWB esm in the load order, if you want the NPCs in Old World Blues to be affected by the mod.

Author's instructionsAll assets in this mod are a Fallout Nexus exclusive, do not ask if you can distribute them on another site. Assets (meshes, textures and ESM/ESP files) in this mod cannot be re-uploaded anywhere without my permission including anywhere else on the nexus sites. If you wish to edit a character and upload it using purely GECK work then you are welcome to, as long as you have asked permission to release it and I have agreed, although really I would prefer things to be added to my installer so all FCO related content stays together. File creditsBethesda & Obsidian - Thanks for making this game easy to mod and providing tools to mod it!OnHolyServiceBound - Critique, and also working a lot on NPC's.Nekronom - Some Ghouls, some human normal maps, Cook-Cook and Lobotomites. And being an great critique and for showing me a lot of stuff that has helped me improve of course. 3.01. Fixed errors in FCOMaster.esm and FCO - NPC Changes.esp.

EyeReflectione.dds was saved as a 2d texture and not a cubemap. Brow head parts were incorrectly set to be playable. The Beagle race was incorrectly set to be playable3.0New Features:.

Eyebrow overlays similar to Skyrim, you can now pick from a choice of 6 different eyebrow styles when creating your character for both genders! Over 130 unique races that take advantage of Fallout Character Overhaul's range of high quality textures and new meshes.- Different races have their own unique headmeshes adding more diversity to the facial shape of characters.- All races have their own high-resolution texture maps with unique properly sculpted normal maps. This can make huge changes to what a face looks like as it gives it the illusion of being a higher polycount than it actually is adding lots more depth to faces.- Ghoul’s have also been re-imagined. You will find a variety of different looking Ghouls including Half-Ghouls.- Raiders/fiends have also been remade with a different style that affects both male and females.- Nearly all NPC faces have been remade and adapted to the new meshes as well as being distributed among multiple different age groups. This adds much more variety to the game. These different age groups have also been added as playable races along with some additional alternate races for some age groups to make people in fallout even more diverse.- FCO works great with any ENB.

Because FCO adds new normal maps that improve the way faces react to lighting and ENB improves lighting in Fallout they are a great match.- New high-quality eye textures have been made and are useable via the race menu. There is also a greater variety of eye colours available along with the opportunity to have mismatching eyes!- Hair textures have been remade and are now more high resolution, this includes beards and brows.- When you start the game you get a choice of different brow styles! If you change your mind on the style you chose hold right ctrl + shift for a few seconds and the menu will popup again.- Animated eyelashes have been added to all female races.- Important NPC's have been given custom face textures to make them more unique. To name a few, the Courier found in Primm has a bullet scar wound, Legate Lanius has scars covering his face and Ranger Andy does too from his injury.- Unique player only races are available.- New HD Teeth textures.- Optional animated sweat effect plays on characters who are outside for a while.- Glowing Ghouls now actually glow (see images) (Requires NVSE).- Old World Blues Lobotomites have been remade.- All of these things come with little to no hit to performance, headmeshes are the same polycount as vanilla and the only texture that is bigger than vanilla is my diffuse. Install UIO and the latest NVSE as mentioned above, they are required.Install with Mod Organizer or FOMM, there is a FOMOD installer in the archive.

This mod requires the Old World Blues DLC. After installing make sure to Archive Invalidate. See more on how to below. And also make sure bLoadFaceGenHeadEGTFiles=1 in FalloutPrefs.ini. If you are installing the Willow addon make sure to only have one esp ticked and if you want the Cazy version you need to install that mods meshes and textures first. I recommend when modding FNV to follow, it's awesome.

Also I recommend a new game when using FCO due to the changes it makes to races and also to start a new game if you want to uninstall. Compatible with any mod that adds new NPC’s, however, they will not benefit from my mod without a compatibility patch being made for it. If you want a mod to benefit from my changes post in the comments section and if I get a lot of requests I’ll do it.- DLC’s are compatible, this mod does change lobotomites in OWB but not other DLCS.- This mod is not compatible with mods that add or replace the existing eye textures without a patch. I cannot make this patch and it is up to the author of the other conflicting mod.-This mod is compatible with body replacers although they will increase neck seam. ARE YOU MAKING A VERSION FOR TTW/FO3?!?!?!- TTW version is planned.THERE IS A BIT OF A NECKSEAM!- Neckseam will be as bad as it is in vanilla Fallout.

Fallout New Vegas Character Overhaul Body

My neck area is the same texture as vanilla. The reason there may still be a neckseam is because you haven't archive invalidated or because Bethesda didn't learn about vertex normals (look them up) until Skyrim and they use a terrible EGT face tinting system.

Also body mods have even worse vertex normals so there is nothing I can do about it. If you are 100% sure you have installed correctly following the instructions in the description post an image in the comments and I'll have a look into it.What's the armour in the screenshot?- It's made by Nekronom, I have no idea when it will be released nor will I distribute it to people.Why do I need a patch for x mod?!- Whilst as I said in the description my mod will work fine with other mods as long as you put my mod below them, some mods for example FOOK being the main one changes NPC items and also there classes. Putting my mod below FOOK in your load order would mean you will see my changes and not FOOK's as my mod would revert FOOK's changes back to vanilla. The patch just means you benefit from my changes and FOOK's also. This applies with other mod's that do big changes to NPC's but FOOK is the main mod that does this. This can be mostly fixed by using a merged patch.

Any conflicts with other mods will not cause crashes. Only use my patches if you want to see the effects of both mods.What happens if you don't follow installation instructions- You will get different coloured bodies to faces, please just read the installation instructions do what it says and don't comment about this problem.

All assets in this mod are a Fallout Nexus exclusive, do not ask if you can distribute them on another site. Assets (meshes, textures and ESM/ESP files) in this mod cannot be re-uploaded anywhere without my permission including anywhere else on the nexus sites. If you wish to edit a character and upload it using purely GECK work then you are welcome to, please let me know if you plan to do this though.

Fallout new vegas fco not working on androidNew

Although really I would prefer things to be added to my installer so all FCO related content stays together. Bethesda & Obsidian - Thanks for making this game easy to mod and providing tools to mod it!OnHolyServiceBound - Critique, and also working a lot on NPC's.Nekronom - Some Ghouls, some human normal maps, Cook-Cook and Lobotomites.

And being an great critique and for showing me a lot of stuff that has helped me improve of course.