The Sims 4 Mccc Mod Average ratng: 3,7/5 3053 votes

MC Command Center modules for The Sims 4Thank you for considering supporting my work on the Sims 4! My goal with MC Command Center was to provide missing story progression to the Sims 4 as well as give the player the ability to fine-tune their playing experience to be more 'fun' for their play-style.My official website for MCCC is at. There is a lot of information at this site for each module including overviews, setting details and console commands (where applicable). There are also documents for Installation help, Troubleshooting and a FAQ.All releases will be posted here and at.

Mod

Questions can be asked on the channel and the channel on the Discord server we have set-up for this. LastException.txt questions can be asked on the channel on our server. (Thanks to Gusti for the help on that!!)The public releases for my mod will always be free. Mods should always be free, I think, and mine is no exception. Pre-releases and Release Candidates, which I make available to supporters of the appropriate tiers, are not fully tested yet. They often have bugs.

The Sims 4 1.44 (Jun 27th) Optional: Works perfectly with: The Sims 4 Wickedwhims Sims 4 Cheat Expansion 4.2.0 CHANGE LOG MCCC CHANGES: Fixed some places with MC Pregnancy offspring calculations that were mis-calculating the possible number of offspring that could be filled in the house when modifying the current offspring for a pregnant Sim.

They have no place-holders for translations yet. They often have incomplete functionality. Once they are completed and bugs have been found and fixed and the translations have place-holders, then I release them.for free.History of MCCCI originally released MC Command Center in March of 2015.

Really, all I had wanted was to learn Python modding and the Sims 4 seemed like the perfect opportunity for this. I started bookmarking Python-script sites, dug-in and the first couple of modules for MCCC were created.

  1. Just when you think it’s not possible, it is. The awesome folks over at Sims 4 Studio have just released a “Playable Pets” Mod, allowing you to select & play as pets. They even have their own needs and behaviors by default! DOWNLOAD HERE! Hat Tip: BlueFenix Mars.
  2. Sims 4: This mod adds a risky pregnancy to woohoo, adds pregnancy test to woohoo, pregnancy chances decrease or increase based on location or sims age, different try for baby chances along with decrease and increase percents.

At this point, it was pretty bare-bones, but I thought it offered enough to the base game that I would go ahead and release it for anyone else that was interested in using it.Since I've released MCCC, I have often been asked how people could express their thanks for my work. Almost a year and a half later, I have decided to go ahead and make something available.What you get for supporting meFor those that support me, I plan to make several benefits available. MC Command Center modules for The Sims 4Thank you for considering supporting my work on the Sims 4!

My goal with MC Command Center was to provide missing story progression to the Sims 4 as well as give the player the ability to fine-tune their playing experience to be more 'fun' for their play-style.My official website for MCCC is at. There is a lot of information at this site for each module including overviews, setting details and console commands (where applicable). There are also documents for Installation help, Troubleshooting and a FAQ.All releases will be posted here and at.

Minecraft

Questions can be asked on the channel and the channel on the Discord server we have set-up for this. LastException.txt questions can be asked on the channel on our server.

(Thanks to Gusti for the help on that!!)The public releases for my mod will always be free. Mods should always be free, I think, and mine is no exception. Pre-releases and Release Candidates, which I make available to supporters of the appropriate tiers, are not fully tested yet. They often have bugs. They have no place-holders for translations yet. They often have incomplete functionality.

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Once they are completed and bugs have been found and fixed and the translations have place-holders, then I release them.for free.History of MCCCI originally released MC Command Center in March of 2015. Really, all I had wanted was to learn Python modding and the Sims 4 seemed like the perfect opportunity for this. I started bookmarking Python-script sites, dug-in and the first couple of modules for MCCC were created. At this point, it was pretty bare-bones, but I thought it offered enough to the base game that I would go ahead and release it for anyone else that was interested in using it.Since I've released MCCC, I have often been asked how people could express their thanks for my work. Almost a year and a half later, I have decided to go ahead and make something available.What you get for supporting meFor those that support me, I plan to make several benefits available.

The MC Command Center module is necessary to link all the other modules together. It is required regardless of what combination of other modules are desired.In addition, it contains several settings and command-line actions (which can be run from the sims command-line control-shift-C within a sim lot).All settings for MC Command Center and its modules are located in the “MC Command Center” menu found on computers in-game, or by typing “mcsettings” at the console. Now I could3.9.0 CHANGE LOGMCCC CHANGES:. Fixed an issue with the trigger vampire home invasion cheat where it would happen whether OK or Cancel was clicked on the confirmation dialog. Fixed an issue with the “simmove” command when run on the active Sim household.

It could generate an error saying there were no other Sims available to be the head of the households other than the Sim being moved, even if that wasn’t the case. Thanks, Morphar, for letting me know about the issue!.

Fixed an issue with set favorite drink. EA’s script adds the new drink to a list of favorites and just always returns the first one. Not sure why they do this since there can only be one “Favorite Drink”. As a result of the way they were doing it, if a favorite was already selected or chosen randomly for a Sim then when a new one was chosen, it wouldn’t be used because the original was still in the list of favorites.

The Sims 4 Mccc Mod Minecraft

Mods

I bypassed the way EA does this to just set the favorite drink to be a single drink and it’s the one the Sim chose. Thanks, Nies for bringing this to my attention!. Vampires can choose “Plasma Jane” as their favorite drink now.

Mccc Mod For The Sims 4

Fixed a problem where “Show Dark Form” and “Hide Dark Form” Sim commands were visible on Toddlers/children if they were vampires, even though they don’t have Dark Form until they are teens. Fixed an issue that could rarely happen during the lot-loading process where a bad object would generate an error and the error processing of MCCC would get locked-up trying to handle the exception and the lot would never load. Thanks, Ocultar el salami, for the save file and steps to duplicate this so I could fix it!. Fixed an issue where Risky Vampirism could spread vampirism to aliens, which can break CAS so shouldn’t happen! Thanks, Mischa3817, for bringing it to my attention!.

Per EG’s request, added the “NJ” flag to “getpop” to allow listing any Sims (Teen or older) that have no jobs. Added a new setting to MC Cleaner’s Item Cleaning allowing the specific types of Sims item cleaner will run-on to be specified, “Clean Item Sims” (MC Cleaner Item Cleaner Clean Item Sims). Valid settings include “NPC Sims”, “Played Sims” and “Active Sims”. One must be specified but all three may be selected if desired. The default is “NPC Sims” and “Played Sims” which was how MC Cleaner item cleaning worked previously. Per Leo’s request, added a setting to MC Tuner for “Allow Teen Move-in” (MC Tuner Change Interaction Behavior Allow Teen Move-in). When enabled, active Teen Sims will be allowed to invite other Sims to move-in to the active household.

Also, active Sims will be allowed to invite teen NPC Sims to move-in to the active household. Per Nayla’s request, added a setting to MCCC to enable/disable moving notifications (MCCC Settings Notification/Console/Menu Settings Notification Settings Show Moving Notifications). Will display a notification post when a Sim moves into a new household (not counting elder retirement home moves, which have never sent notifications) depending on whether the Sim falls within the limits of this setting. These include: “0”-No moving notifications, “N”-NPC’s only, “P”-Played/Active Sims only, “R”-Sims related to the Active Sims only, “AF”-Sims that are friends of the Active Sims only, “AR”-Sims that are romantically involved with the Active Sims only or “AL”-All Sims not in the active household will show notifications on moving.

The default is “0” for no notifications. 4.0.0 CHANGE LOGMCCC CHANGES:. Made changes to Forget Active Sim to work with relationship changes added by EA for the cats & dogs update.

Not sure how the commands will work with pets, still, but they should work between Sims like they did before. Added a new feature for handling autonomous interactions and the ability to enable/disable them. As a result, all of the MC Tuner Annoying Actions setting that existed previously are gone. The new process is based on the SCAM mod by Scumbumbo.