Skyrim Dangerous Mods List
Is Skyrim the most modded game of all time? It's definitely up there. There are over 60,000 mods out there, and modders are still creating new, ambitious projects. Dr driving game.
Nordic Heroes. Adds 4 NPC's (1 Draugr and 3 dead people) and a weapon in a hidden room located at Volskygge.
Just about any change, tweak, and fix you can imagine has been made by some enterprising modder, along with hundreds of hours of original content, and there's no sign the modding well has dried up yet. It's an overwhelming number to sort through, which is why we're here to help find and install Skyrim mods.This is our guide to the best Skyrim mods, sorted into categories that will make it easy for you to find what you're looking for. And if you're looking for, follow that link to our separate collection. Mods added in the latest update of this list have been marked with a ⭐.First up: some essential improvements.
Table of contents.: A grab bag of useful improvements.: Make the game look beautiful.: New adventures and new lands.: Find different ways to play.: Some improved, some entirely new.: Armor, weapons, and custom accessories.: Changes to the other characters, plus some new ones.: Soup up your sorcery, pep up your perks.: Tools and utilities to install, organize, and use these mods.Patches, optimization, and UIIt's no secret Bethesda's RPGs can be more than a bit buggy. There are glitches, optimization problems, and in Skyrim's case, a UI designed for consoles. Thankfully, long after the official patches stopped rolling out modders remain devoted to making the game more stable and usable. Here are some mods that will improve your overall experience. A Quality World Map ⭐Skyrim's map is functional but boring. A Quality World Map offers multiple ways to fix it. You can replace the map with a much more detailed world texture, with colors that help delineate the separate areas much more obviously, but there's also an option to have a paper map with a more Oblivion look if that's your thing.
Skyrim's original UI is, well, terrible. SkyUI makes it easier to use, more pleasant to read, and much more useful for sorting through your loot and menus. Most importantly, SkyUI adds a mod configuration menu to the pause screen, letting you tweak and adjust compatible mods (including many on this list). A lot of mods don't require SkyUI and will run just fine without it, but you'll get much more out of your mods if you have it.In other words, it's highly recommended. Unofficial Skyrim PatchesDownload links:,.Created by the same modders as the Unofficial Oblivion patches, the Unofficial Skyrim patches catch a huge amount of bugs the official patches don't.
A lot of them are things you might never notice, like objects that were placed slightly wrong so they clip through each other or quests that break if you do something unusual, but it's still better to have them than not. There's one for the Legendary Edition and one for the official High Resolution textures patch. Vendor Sale Delay - GONEThis is a small mod, but it makes the game much less frustrating.
Now instead of having to listen to the vendor dialogue before they’ll trade with you, the trade window opens up immediately while they give their speech about their junk—I mean “treasures.” Realistic Humanoid Movement SpeedSick of walking like a turtle and sprinting like a cheetah? This mod fixes the problem. Your movement speed is adjusted to more reasonable levels, from a brisk walk that lets you keep up with NPCs, to slower run speeds that make it challenging to escape from that cranky troll. Also eliminates “skating” from sneak running. Not So FastDragons returning is a pretty big deal, but the main questline feels like you’re on a runaway train at times. This mod helps you modify the order of events to a more reasonable pace.
Not only can you get Breezehome when you hand in the Dragonstone, but you can also ignore the Civil War part altogether! Fully customizable through MCM.Project OptimizationProject Optimization improves Skyrim performance by occlusion culling, which means not rendering effects you can't see. If you use a lot of serious lighting mods, like ENB and Realistic Lighting, then this mod can save you several frames per second. Performance TexturesThis mod rezises and enhances the textures for armor, clothes, and weapons, making them both better looking while simultaneously making the file sizes smaller for improved performance. This is useful for users with low-end machines who still want to improve their graphics. The modder has done the same for. Performance PlusFalling leaves and snow are pretty, but can sometimes cause FPS drops on older GPUs due to the size of the textures.
Performance Plus decreases the fidelity of particles, which provides an FPS boost. In most cases, such as snow, it's barely noticeable, and the slight degrading of particle textures is more than made up for by an increase in performance. The Choice is YoursLets the player be way more in charge of what quests they want.
Stops random auto-quest greetings from NPCs, stops books from giving auto-quests, and lets the player customize when they want to see certain quests become available. Full MCM support. Optimal experience paired with. Better Dialogue ControlsUsing a keyboard and mouse for Skyrim means sometimes the game gets confused when you're selecting a dialogue option. You've noticed, surely, that sometimes when you choose a response the game thinks you've chosen a different one. Skyrim's dialogue controls are weird and clunky, and this mod completely and thankfully fixes that. Immersive HUDYou don't need your HUD onscreen all the time.
This mod hides the crosshairs and status bars when you're not actively using them, such as outside combat. You can also toggle the compass and quest markers on and off with a keypress, and adjust their opacity.
HUD ClockOn the other hand, sometimes you want a little more info on-screen. This widget adds a clock to your screen—with several different elegant and unobtrusive faces you can choose through SkyUI's mod configuration menu—so you can keep track of the time and date. The Dovahkiin's got a smartwatch. Table of contents.: A grab bag of useful improvements.: Make the game look beautiful.: New adventures and new lands.: Find different ways to play.: Some improved, some entirely new.: Armor, weapons, and custom accessories.: Changes to the other characters, plus some new ones.: Soup up your sorcery, pep up your perks.: The best ways to install, organize, and use these mods.
IntroductionThe Skyrim modding scene is a very dynamic and constantly changing environment where mods are constantly being created, updated, superseded or even abandoned. At the same time, our knowledge of Skyrim and its engine is constantly growing and expanding, everything from bugs to more efficient methods are constantly being discovered or developed. As more and mods are being made, it's become harder to keep track of exactly what the issues in each mod are, which is why this list has been created.All mods on this list have had their issues confirmed via hard data or reproducible tests done on a vanilla game.
Hard data counts as either visible errors and flaws in the plugin, mesh or script files. Reproducible testing must be done on a save file that is unaffected by other mods leaving the game in a vanilla state, bar the unofficial patches where they fix bugs in the vanilla game that may negatively affect the results of the test (such as if testing for save bloat, the unofficial patches are used so that vanilla sources of save bloat don't affect percentage results).The goal of this list is to document all mods that have been proven to have technical issues that can undermine your games stability.
No too mods have the same problems so please read the information about each listing carefully to understand why it's there. Also included is a small section at the end of the list also detailing out mods that previously had issues, or have strong misconceptions about them, explaining the facts of the mod and what actually makes those mods technically stable.This list is designed to be a resource and a place for information about affected files, not a blacklist.
While there are mods on here not recommended for use, no mod is here permanently, and all mods can have their listing or rating updated if the issue is addressed and rectified so please make sure you also read future updates of this resource instead of relying on your memory. Using this resource accuratelyThis is a community based list that attempts to identify issues and instabilities on mods available for Skyrim from any modding platform, including but not exclusive to the Nexus and the Workshop. This is also a continuous work in progress, as there are over 45 thousand mods on the Nexus alone, and as such it's not possible that every one of these has been tested and evaluated, not to mention the other platforms as well. This list is constantly being updated with mods being added as issues are found, mods removed as issues are fixed or proven incorrect, or entries updated as new information comes up about each mods listing.Sharing informationThis list is designed to be a resource used for both mod users and mod creators and a part of that is sharing the information with other users who may be having stability issues or setting up mods for their own games.
While this sort of help is encouraged, it's important to note that referencing this information inaccurately is unfair to both the users who may be getting the inaccurate information and also mod authors as well. Try to keep in mind that people being introduced to this information for the first time can be quite frustrated if they suddenly realize a mod listed here is a cause of one of their major bugs or that their mod list they thought was stable really isn't.Similarly, while all active mod authors have been contacted already about mod listings, mod authors who return from inactivity to their mods page or are informed about it indirectly and return to see comments on their files about a 'dangerous mods list' may understandably find it very confronting and frustrating.
Keep in mind this is peoples work that they invest hundreds of hours into and they are very attached to. Ratings and CategoriesThere is a two part grouping system in this list, designed to aid in ease of understanding the exact risks each of these mods actually represents individually. Not of all of these mods are equal, many of them are significantly more or less stable compared to other listings, but so the combination of categories and ratings are there to provide a more readable list for the user.CategoriesThere are five category levels that mods can be placed into that are listed from the category containing mods that are the most risky to mods that are the least. The category is the most important label on this list. Common risks and other terminologyThere are a number of very common problems in mod development that can appear in a range of mods from all stability levels. There's also a number of issues that pop up less frequently and are rarely known about but can be major concerns. Here to can find listed the most common risks to mod files and also some lesser known terminology that can be helpful for understanding information in this resource on a while.Mods that suffer from a high amount of Identical to Master Records (ITMs) or Undeleted and Disabled References (UDRs) and those issues alone are not considered suitable for inclusion.
Despite the large amount of problems that UDRs especially can cause, these issues are very easily fixed on the user side and also very easily checked for in Tes5Edit. The large amounts of mods that suffer from a small number of these is also just too time consuming to keep track of and maintain an accurate listing.
If you find a mod that suffers from a lot of these issues, please instead politely approach the mod author with a guide on how to clean them and post about them in the comments of the mod so that other users are aware of the issue as well. For more information about what these issues are please visit this wiki.step-project.com. For extreme cases where a mod may suffer from over a hundred of these, it may also suffer from a number of other issues such as wild edits so it's often worth mentioning so a more in depth analysis of the plugin can be done to identify other risky edits.Deleted Navmeshes is another common mistake mod authors can make, however mods with this issue cannot be fixed outside of the author or an advanced user creating a fix for it. These errors can similarly be detected in Tes5Edit via checking for deleted references, and due to time constraints and the difficulty of maintaining an accurate listing for the many mods included here, they are not listed individually but rather given a general listing that accounts for all mods with this issue, which you can find in the Unstable category.Save Bloat is a rare issue within modding that has minor short term effects but is game breaking long term. Save Bloat is classified as a mod that causes persistent and uncontrolled growth in a save due to poor scripting or object adding which results in references being perpetually added to the save data but never removed.
Over time this causes the size of the save file to grow, eventually making it hard to load for the engine to load and process properly, resulting in a slowdown of the scripting engine, poor performance and eventually crashing both in game and while trying to load or save files. It is a rare issue and not common, and while most of the mods that cause it are scripted files, it is also possible to cause bloat through poor object management as well.Stack Dumps are probably the most serious issue that a single mod can cause, however it is an exceedingly rare issue. A stack dump occurs when the scripting engine of Skyrim, known as Papyrus, is being hit with so much information that it reaches an internal limit where it is too overloaded to process anything else. To try and keep itself stable, it dumps any information currently being processed through it. This does not have to be information related to the mod or issue that caused the problem, it can be ANY information currently being processed, including information relating to the core (aka, vanilla) game, quest data, or even vital information related to other mods mechanics or functions.
Mods causing stack dumps are rare due to the sheer amount of data that has to be pushed through Papyrus to cause this issue however they are considered to be an extreme risk.Release dates for mods and what they meanThere are also a number of dates that you should be aware of when checking your mods for stability or issues before playing with them. While not all mods that come before these dates will have issues mods in these areas are more at risk for being unstable:. Last updated before the 19th of March, 2013 - Any mod made before this date may not account for the latest patches and changes and could undo Bethesda's official updates resulting in an unstable game or missing mechanics from your game.
Any mod that conflicts with Update.esm should not be used unless you are confident in manually patching it. This can be easily checked in Tes5Edit if you are concerned about it due to the age of a plugin file. Mod made before 2nd of August, 2012 - These mods will not be compatible with the DLCs or changes they make. This is only an issue for mods that impact functions the DLC has changed, such as Dragons, Vampires, the Hearthfire House locations, records the DLCs also edit etc. Mods that affect things the DLCs have changed will cause conflicts and sometimes cause serious bugs in the DLCs themselves. For other mods that may affect things present in the DLCs, such as bookshelves or items, it's more likely the mod just won't apply to whatever copy of the object the DLC adds. Each mod matching this area of concern should be checked carefully for reports of issues.
Mods that were created before February 7th, 2012 - These mods were made before the Creation Kit using a tool called TesVsnip which was known to often cause plugin corruption and mod instability. Unless the mod has been vetted by the community please exercise extreme caution in using it as these files can cause major instability in your game. Outdated tools and other resourcesJust as much as mods change and get updated, so do the tools and resources that we use to make mods and to recommend them to others. Using outdated tools to make files or to maintain your own modded game can result in instability or things other bugs related to your files or setup. Because of the different nature of tools and mod files, all tools that have been determined unstable or replaced by better alternatives are listed here instead for neatness.BOSS - Outdated and SupersededReplaced by: LOOTBetter Oblivion Sorting Software (BOSS) use to be the primary tool for sorting the load order of a modded game. Load order is vitally important for making sure that mod conflicts go in the right order which makes sure that mods function properly and don't cause instability in your game.
BOSS's only method of determining the load order of your game was via a manually updated masterlist that was hand created by the team who made the tool. This masterlist has not been updated for two years for Skyrim meaning that it will not properly detect any mod added in the last two years, or any mod that has been updated in that time, meaning these mods will either be positioned wrongly or just dumped at the bottom of your load order which could result in instabilities.LOOT has a method of automatically handling many conflicts by detecting what records have been edited and assigning them a priority to get the least amount of data conflicts in your load order. This is a far more reliable method and means that every mod is automatically supported by LOOT from the moment that it comes out.
LOOT does use a masterlist for some mods which require more intricate conflict resolution, but it does not depend solely on it.Nifskope 1.2.0 - SupersededReplaced by: Nifskope 2.0 alpha -The primary Nifskope website and Google tend to direct you towards downloading the older version of Nifskope. It has since been taken over and moved to github which has a more up to date release. Nifskope 2.0 has more advanced features, including proper rendering of meshes as they display in game, more options to display meshes, it performs better and also has more options for file management, such as an undo.While some users with AMD or Intel graphics cards, or integrated graphics, may find that the advanced shaders don't work for them, this can be disabled via a disabling advanced shaders under the Render menu which makes it render like the previous version. This is because the developers only have nVidia cards and as such not all AMD drivers like the code. But the rest of the features should still prove helpful to people who have these cards.TesVsnip / xSnip - DangerousBetter option: Tes5Edit / xEdit -TesVsnip, also known as FalloutSnip and xSnip, was what was used to create mods prior to the Creation Kit being released. This tool is known to be unstable and often resulted in corrupted plugins and unsafe files. Mods created with this tool are at a high risk to cause problems in your game, and some mods created with this tool are still available on the Nexus unfortunately, although LOOT often marks these as corrupted when you run it.As a mod maker, if you don't want to use the Creation Kit to make files for any Bethesda game, or it is not available yet, xEdit should be used instead as it is much more stable and has never had any corruption issues and also results in much more reliable plugin edits.
If xEdit is not available for the Bethesda game you want to mod yet, xSnip should still not be considered an option due to the persistent instability issues that it causes users. I missed this:My Home is Your Home - Rating: Nine (9)Replaced by: My Home is Your Home 4.3Would there be any issues with uninstalling this via NMM (I was justifyably lazy to wait to use MO until next game - long story) or would I need to take extra steps. I did see something about a lose script on the mod page.
Or would it be better just to leave it and not use it. My preference is to use the updated version but it's not a huge deal for this playthough. I'd just rather not have bugs with Hearthfire (if I use it) or otherwise.I have other follower mods, incuding UFO, if it maters but I didn't see dependies on them but if you need that info just let me know. Thanks in advance.:) Glad I saw this early game!P.S. I also had questions about Become King (Queen) of Skyrim, since it's no longer supported and in general.
Would it be better to start a new thread, if so inclined? Or if you have a general opinion on the mod, stability wise.:)My game isn't modded real heavy but i do have some unknowns (to me) in my selection. Ummm, not entirely sure on that one as I don't use it myself and didn't look into it any more then making sure it was stable XDThe problem is that Hearthfires is by far the buggiest DLC, in implimentation and just overall technical quality. My suggestion would be to leave it, because even if it was safe to do that just from the mod technical perspective, Hearthfires might still take issue with it as that DLC is particularly prone to just cracking the ♥♥♥♥♥ over nothing at all XDUFO might be going on the list next update btw, so be aware of that.I have absolutely no knowledge at all about Become King of Skyrim though so best to make a new thread for that so it can reach the right people:).
Originally posted by:Ummm, not entirely sure on that one as I don't use it myself and didn't look into it any more then making sure it was stable XDThe problem is that Hearthfires is by far the buggiest DLC, in implimentation and just overall technical quality. My suggestion would be to leave it, because even if it was safe to do that just from the mod technical perspective, Hearthfires might still take issue with it as that DLC is particularly prone to just cracking the ♥♥♥♥♥ over nothing at all XDUFO might be going on the list next update btw, so be aware of that.I have absolutely no knowledge at all about Become King of Skyrim though so best to make a new thread for that so it can reach the right people:)Alright, thanks. I'm used to broken Hearthfires so that won't be much change:DYeah, I downloaded UFO instead of AFT by mistake - not realizing it until activating it.
I thought maybe removing it would be OK since I haven't even activatied it (Hearthfire) but leaving it sounds good to me.I'll make a post then about the King mod - if I decide to install it - I've been wanting to play it some time and next game will be a 'serious' one with the improved CWO and either SkyRe or requiem. I'm mainly finding a happy medium with graphics/performance and finding out which are my new must-haves as well as checking out some new for me companion mods.Thanks again.Oh, and everyone that said CWO wasn't busted befoe, deservies 20 lashes with a wet noodle. I must have tried it 3 or 4 times but at least got some enjoyment out of it before the glitches.
Originally posted by:Disabiling any follower manager is bad and usually tends to break the entire system. UFO is the least stable for removal on top of that, with AFT being next and EFF being the most stable for removal but still really REALLY not recommended.And no problem, glad to help outI know EFF is the best but I just can't make myself like it, except maybe to use in a game like my next one where I have a lot of scrips going and would be oh-so-upset if it broke it kinda thing.
If I get the nerve to do Requium er, I mean the other one. I've done SkyRe.
It's late, I'm confused - the harder one is the one I'm after. Yeah, Requium. Goodness I need sleep.I pretty much never disable anything and instead restart (if problems are major) though can quit doing that when I get back to MO. I thought I had forgotten more on it thatnI had.went though some tuts on it and looking forward to using it. But I digress. Originally posted by:EFF isn't neccesarily the 'best' but it is the most stable.
AFT and EFF have very different design goals to the point where I don't actually view them as a replacement for each other either way.AFT is more about precise almost micromanagement for individual followers, while EFF is more about the followers and their systems as a whole. AFT is still pretty good, its just a LITTLE more prone to breaking and has some more compatibility issues.Yeah, I notice that in the readmes be it UFO or AFT mostly. I loathe using mods with so many ifs ands or buts but this is one of the exceptions. Follower addiction and all that. I will let Nazenn speak about what AFT does to your game on a technical level(like i could stop him or come close to his knowledge) but I will give my experience of using AFT.I have used it quite extensively in the past and quickly learned it is very unreliable to mantain its stability when managing followers.
Even game made followers will stop following and lose dialogue functions, ability to recognise danger and other things.This is one of those times I would be inclined to use console commands to add someone as my follower even though I know this will most likely bugger up my game.That said I have used it mainly for giggles when I have had enough of a character knowing it will mess up sooner or later. I love making some people my puppets. Jarls, Belethor, Festux, even the emperor himself. Even have lydia run around without clothes and weapons battling all kinds of creatures.Like I said it will mess up so I might as well have fun until it does. I haven't had any noteworthy issues with it. I don't doubt you but at least with the mods I use I find it sufficient. I am not doing a bunch of custom characters or manga people, nor using FNIS or anything more fancy than racemenu, XCE and some mostly lore-friendly things.
Mod List Skyrim
Skyrim Dangerous Mods List Pc
I don't know if that makes a difference.I do want to start creating followers or NPCs though - at that point, when I'm ready for it, my view of it or its compatibility may change. When I was running it regularly I had well over 100 mods though, though not so much follower related.I've used it with Interesting NPCs and some of the more popular individual follower mods though.Additionally, people are going to use follower control mods even if it makes their character blow up. It might be counter-productive to list more than basic warnings. If this list gets too restrictive, people might just 'give up' per se - there's always S.T.E.P for the 5001 restrictions, which sound or not, is not suited to the average player who mods.